Constructs a mesh pipe display around a curve.
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
Insert a light with parallel rays pointing in a specified direction.
Set material source to layer.
Add lights based on highlight locations.
Add lights based on highlight locations.
Set a spotlight direction using view manipulation tools.
Create new light by looking.
Opens the Environments panel.
Open the GroundPlane panel.
Open the Libraries panel.
Manage color, on/off, shadow intensity, spotlight hardness.
Open the Lights panel.
Insert a tubular light.
Change an object's material properties to match another object.
Turn off texture mapping widgets.
Open or close the Materials panel.
Manage the display/render mesh settings for the current model.
Spread the texture over all of the faces of a polysurface.
Link to Texture Tools toolbar
The PointLight command inserts an omni-directional light.
Render and save animation frames.
Insert a rectangular directional light.
Render the objects using the current renderer.
Manage the render settings for the current model.
Render the view in the render window with a with a rough quality for a fast preview.
Manage the render settings for the current model.
Manage the mesh settings for the current model.
Save the image in the render window to a file.
Sets the render color for an object.
Sets the gloss color for the render material.
Match spotlight direction to the viewport camera direction.
Add a spotlight from current view.
Match the view to a spotlight direction.
Insert a light cone object.
Open the Sun panel.
Change an object's material color to match its object or layer display color.
Open or close the Textures panel.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020