The OBJ file format is a simple data-format that represents 3-D geometry alone include only the position of each vertex, the UV position of each texture coordinate vertex, normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making explicit declaration of normals unnecessary.
From the File menu, click Open, Insert, Import, or Worksession > Attach.
OBJ Import Options
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Options | |
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Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
OBJ Export Options
Rhino curves and surfaces export as NURBS curves and surfaces.
Surfaces are approximated with polygon mesh objects. In the Create mesh from NURBS object dialog box, set the way Rhino creates a polygon mesh from the NURBS geometry. Curves do not export.
When exporting NURBS surfaces, polylines approximate the trimming curves. The geometry does not match the accuracy of exporting trims as curves. This option was originally included for exporting to Alias. Now you should be able to use IGES for exporting to Alias instead.
When exporting NURBS surfaces, the trim curves are NURBS. NURBS trim curves provide more accuracy than exporting trims as polylines.
Return + line feed.
Line feed only.
Return only.
Creates an .mtl file with the same name as the .obj file. The .mtl file contains one material definition per object. There are also references to these materials added to the .obj file.
This option sets OBJ diffuse material to the object's display material if there is no render material assigned.
Translates the exported model from a z up orientation to a y-up orientation.
Checking this option may cause downstream applications fail to read the output file. Uncheck this option if you are not sure whether the target application can handle line wraps.
Exports object names.
These settings make it possible to export data to programs that do not support nested grouping. The OBJ import plug-in for 3ds max is one example. To export to 3ds max, select Do not export layer/group names.
OBJ is an ASCII format and does not support multi-byte character sets, such as Chinese, Japanese and Korean. Multi-byte character names will not remain in OBJ export.
Exports a single vertex for any given location (i.e., the topological vertex) but exports all of the normals and texture coordinates associated with the mesh vertex.
Unwelds the entire mesh before exporting it
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020